Solvers¶
This page is a sparse map of the solver families exposed by PYDGENS. It is not yet a full theory guide.
Linear-Quadratic Games¶
The LQ path solves finite-horizon linear-quadratic dynamic games for feedback
Nash strategies.
Used by:
Theory notes:
- TODO: summarize finite-horizon coupled Riccati/backward-recursion structure.
- TODO: document sign conventions and frontend-to-IR quadratic scaling.
- References: Dynamic Noncooperative Game Theory, Feedback LQ Nash Derivation.
Iterative Linear-Quadratic Games¶
The iLQ path repeatedly builds local linear-quadratic approximations of a
nonlinear game and solves those approximations for local feedback Nash updates.
Used by:
Theory notes:
- TODO: summarize local game approximation, feedback update, and line-search behavior.
- TODO: clarify convergence diagnostics and failure modes.
- References: iLQGames, Smooth Game Theory.
Augmented-Lagrangian Games¶
The AL path targets constrained nonlinear games with local open-loop
trajectories. This solver path is currently beta/pre-release.
Used by:
Theory notes:
- TODO: document the augmented-Lagrangian state, multiplier updates, and regularization strategy.
- TODO: explain which constraints are currently supported by the frontend.
- Reference: ALGAMES.