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Solvers

This page is a sparse map of the solver families exposed by PYDGENS. It is not yet a full theory guide.

Linear-Quadratic Games

The LQ path solves finite-horizon linear-quadratic dynamic games for feedback Nash strategies.

Used by:

Theory notes:

Iterative Linear-Quadratic Games

The iLQ path repeatedly builds local linear-quadratic approximations of a nonlinear game and solves those approximations for local feedback Nash updates.

Used by:

Theory notes:

  • TODO: summarize local game approximation, feedback update, and line-search behavior.
  • TODO: clarify convergence diagnostics and failure modes.
  • References: iLQGames, Smooth Game Theory.

Augmented-Lagrangian Games

The AL path targets constrained nonlinear games with local open-loop trajectories. This solver path is currently beta/pre-release.

Used by:

Theory notes:

  • TODO: document the augmented-Lagrangian state, multiplier updates, and regularization strategy.
  • TODO: explain which constraints are currently supported by the frontend.
  • Reference: ALGAMES.